A proper kit in FO3 back in the day resulted in the player losing or getting killed, because it's vs a computer after all. You know we are iterating on the initial idea, looking at what was right or wrong with it in the Game Design area. MMM tougher traders would be a secondary example, but there was another that added in more guards. In 2016 though the expeditionary idea came back though, directly from TTW's vanilla result, time passing in the real world, and Lucky Harith. Previous experiments were run from a basic blandness or what we know as the "Hero Complex" & "Big Boss Game Theory" particular to the opinionated issue or lack thereof in Fallout 3 & New Vegas vs what we knew about the truth or reality of what the wasteland actually was, or waster theory in my case.
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